![]() ![]() ![]() Farah’s first-person narrative creates the tone of The Gauntlet. The Gauntlet and The Battle are narratives told from two different points of view. Winning depends on the children’s ability to face and overcome injustice with the courage to speak up for what they believe in, working together to find their way back home.ġ. As power struggles develop, alliances form, and surreal quests and challenges unfold with strange and supernatural creatures. Underneath it all, the city is rotting with dread and desperation, powered by corruption and greed. They enter a newly coded world, rebuilt by the MasterMind with computer-programmed upgrades controlled by the Architect. When the time comes to challenge the game a second time, Ahmad is now twelve, confronting Paheli’s riddles with his friend Winnie. ![]() A quest for survival drives them to challenge the power and authority of the Architect in a mission to dismantle the city itself. As the boundaries between reality and fantasy fade and the friends become trapped themselves, they are isolated from the world they know in New York City. Farah Mirza and her friends, Essie and Alex, are determined to rescue Farah’s little brother, Ahmad, who has been lured inside a game called Paheli. ![]()
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